Kingdom Hearts 2 Choices
Just like the first question youll have 3 options for the second question. Dont squander your time.
Kingdom Hearts Iii Dive To The Heart Choices Explained Kingdom Hearts News Kh13 For Kingdom Hearts
Part 2 - Port Royal.
Kingdom hearts 2 choices. Wanna go all out do 100 and reach max level. Part 2 - Pride Land. Second Question Choices Effects.
The Shield is pretty much indisputably the best choice. Part 2 - Agrabah. Each Station has a unique shade depicts a specific set of characters and has its own specific part in the tutorial.
They are listed in the order of their earliest availability. I cant really say much about KH1 because I played that game a lifetime ago and cant even recall what my choice was or if it had any impact at all. It not only gives Sora a Defense stat of 4 the highest possible at the beginning of the game but it also grants him the highest number of item slots by the end.
For many Kingdom Hearts veterans particularly those who like to play on higher difficulties the Shield is the best choice to make when starting a new playthrough. This will add one point to your Defence Strength or Magic respectively. Weapons possess their own base attributes and add them to the attributes of the wielder.
The Dive to the Heart is composed of several enormous illuminated stained-glass pillars known as Stations rising from unseen depths. Part 2 - Halloween Town. Beginner Standard Proud and Critical.
The first choice you make in Kingdom Hearts is related to your build. The game is pretty clear about what your choices mean here. Second Chance and Once More are basically mandatory if you plan to fight the optional bosses and are also important against the story.
Kingdom hearts 2. The former starts you at a point in the game shortly before the fight in which you died while the latter loads from a. This is also a permanent choice.
This means that at level 6 all choices will get a permanent increase in HP and unlock a new ability. In picking a struggle bat you increase one stat one time only. It is framed as a world within a dream and.
Since magic damage caps out at 14 MP and 2 item slots are worth at least 6 MP 2 ethers imo Shiled is the better choice Most importanly NEVER give up the Staff. The shield represents a focus on defense. The Dive to the Heart is a unique realm that frequently is featured in the Kingdom Hearts series.
In Kingdom Hearts each level is tied to a specific boost regardless of starting weapon. An expanded re-release of the game featuring new and. Continue or Load Game.
Unlike Kingdom Hearts however the Struggle Bat only gives a bonus to a particular stat and will not dictate the order Sora will learn his abilities in. Kingdom Hearts 2 provides four different difficulty modes. Your maximum MP mustve been pretty consistently low throughout the game.
The weapon you choose determines the ability order and raises one stat Strength Magic Defense. KH2 includes three different choices beyond the initial new-game choices. Picking your Struggle weapon staff sword etc is a call-back to choosing between Dream Sword Dream Rod and Dream Shield in the Awakening sequence in the original Kingdom Hearts.
Should you die in combat you have two options. It all depends on youre fighting style. You pick one to be a focus and one to sacrifice.
An Ability can now be equipped or unequipped simply by pressing while highlighting its entry in the Ability menu and are now separated into Action Growth and Support sets which. This is represented by three weapons. From left to right.
Kingdom Hearts II is a 2005 action role-playing game developed and published by Square Enix in collaboration with Buena Vista Games for the PlayStation 2 video game consoleThe game is a sequel to Kingdom Hearts and like the original game combines characters and settings from Disney films with those of Square Enixs Final Fantasy series. If you like magic choose the rod fighting sword defending and helping party members. Struggle Wand Magic 1.
Part 2 - Olympus Coliseum. So I searched for a while and couldnt find a single thread about this but I seem to remember reading a while back in the Kingdom Hearts 15 OT that some starting choices are far superior than others AddDrop Shield Sword Staff I just started a playthrough of Kingdom Hearts 15 and I really want to make the best possible decision. This is a list of weapons that appear in Kingdom Hearts II and the Final Mix version.
Choose from Mysterious Power Strength to Attack or Power to Protect. Your choice decides the order abilities are learned thats all. But abilities are the big deal and agreed shield is.
The sword shield and staff. In fact KH2 takes its predecessors approach and splits it out. You get two choices of three weapons.
However for KH2 its generally established that picking Shield is the best decision for harder difficulties as it inffluences level up skill order and Shield route allows Sora to learn Second Chance much earlier lvl 40ish in contrast to Swords lvl70. Each party member uses their own type Keyblades for Sora rods and mallets for Donald and shields for Goofy with others simply using their personal item. Below is some information on how the game is different based on the difficulty mode you select.
Part 2 - Space Paranoids. Either Staff-Shield or Shield-Sword works well. The Abilities screen for Sora in Kingdom Hearts IIShown are the Support and Weapon abilities.
Your first choice is a training bat with either a guard a powerful end for smacking or a rod-like appearance. The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades as well as major mechanical changes. Sword is a nifty choice if you want an uphill struggle especially if you ignore the AirCombo Plus abilities and stick to a three-hit combo.
Part 2 - The World That Never Was. Chosing Staff gives you 2 extra MP while choosing Shield gives you 2 extra Item slots. The sword represents a melee focus.
Part 2 - Twilight Town. The weapon you discard lowers that stat by one but raises the other two by one. LW is probably my most hated KH boss.
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